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The Lost Fleet - Relentless written by Jack Campbell performed by Christian Rummel on MP3 CD (Unabridged)

The Lost Fleet - Relentless written by Jack Campbell performed by Christian Rummel on MP3 CD (Unabridged)£14.99

Thawed out after a century of cryogenic sleep, Captain John "Black Jack" Geary has led the Alliance fleet through Syndicate Worlds space, thwarting the enemy at every turn--even within his own ranks--during the long journey home. Alliance prisoners of war are being held at a labor camp in the Heradao Star System, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, Black Jack Geary orders...

The Lost Fleet - Beyond the Frontier - Invincible written by Jack Campbell performed by Christian Rummel on Audio CD (Unabridged)

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The Lost Fleet - Beyond the Frontier - Invincible written by Jack Campbell performed by Christian Rummel on Audio CD (Unabridged)
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ISBN:  9781469280554
Genre - Main:  Fiction
Genre - Specific:  Sci-Fi
Duration:  712 mins
Length:  Unabridged
Author:  Jack Campbell
Performer 1:  Christian Rummel

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Admiral John "Black Jack" Geary earned his rank after being revived from cryogenic sleep to lead the Alliance to victory against the Syndicate Worlds. But his superiors question his loyalty to the regime. Now in command of the First Fleet, Geary is tasked with exploring the frontier beyond Syndic space, a mission he fears deliberately puts the fleet--and himself--in harm's way. An encounter with the alien enigmas...

confirms Geary's fears. Attacked without warning, he orders the fleet to jump star systems--only to enter the crosshairs of another hostile alien armada. Ignoring all of the First Fleet's attempts to communicate peaceful intentions, this system's species sends its ships into battle on suicide runs while it guards the exiting jump point with a fortress of incalculable power.

Now, with a faction of his officers determined to eliminate this new threat at any cost, Geary must figure out how to breach the enemy's defenses so the fleet can reach the jump point without massive casualties--even though the enigmas could be waiting on the other side.

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